Apr 05, 2006, 01:16 AM // 01:16
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#181
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Ascalonian Squire
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Quote:
Originally Posted by Tuoba Hturt Eht
I believe the "random filling of spots" feature would stay.
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I very much hope you are correct.
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Apr 05, 2006, 03:12 AM // 03:12
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#182
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Krytan Explorer
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Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.
Last edited by Linkusmax; Apr 05, 2006 at 07:20 AM // 07:20..
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Apr 05, 2006, 04:39 AM // 04:39
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#183
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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:dances:
Hoorah!
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Apr 05, 2006, 04:08 PM // 16:08
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#184
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Linkusmax
Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.
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That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.
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Apr 05, 2006, 05:06 PM // 17:06
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#185
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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Quote:
Originally Posted by MSecorsky
That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.
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I'd like it if the random element remained, as it does the strain the notion of "jump right in" pvp. However, on the reverse, it makes it a slight more difficult for "traitors" to join as well--in that they simply can't just hit enter and hop in, either.
They have to find the team first, and if teams are (if what Gaile says is correct) to be formed of required four, then..
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Apr 05, 2006, 06:17 PM // 18:17
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#186
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Studio Ghibli
I'd like it if the random element remained, as it does the strain the notion of "jump right in" pvp. However, on the reverse, it makes it a slight more difficult for "traitors" to join as well--in that they simply can't just hit enter and hop in, either.
They have to find the team first, and if teams are (if what Gaile says is correct) to be formed of required four, then..
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So great... you get teams of four traitors in the same game ensuring no chance of winning where you can survive against one.
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Apr 05, 2006, 07:19 PM // 19:19
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#187
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Linkusmax
Gaile Gray has said, The Random filling of Spots will not Stay.
She said it was her understanding you MUST have a FULL party of 4 to hit Enter Misssion, Just like you MUST have a full party of 8 to do so in GvG.
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Where was this said? I did not see anything about this, but if you can linky it up I will be content.
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Apr 05, 2006, 07:38 PM // 19:38
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#188
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Mina Sucks [Blz]
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its in the dev forum in the latest gaile chat log i think..
pity that u wont be able to just jump in like in the FPE but its better then some of the suggestions in here of havin a full team of 12.. personally this wont affect me that much because i started always partying up jus so i knew that certain characters c would be around heres hoping its a misunderstanding on her part and the FPE version will be intact
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Apr 05, 2006, 09:31 PM // 21:31
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#189
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Ascalonian Squire
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Quote:
Originally Posted by MSecorsky
That would be a horrible mistake on ANet's part. Talk about damaging the one bit of real PvP fun a PvE person found.
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Not to mention how wonderfully casual gamer friendly it was. If I am about the house and have a half hour or so of time to kill I could easily get into an alliance battle and not have to waste god only knows how long just trying to get in a team.
ANet claims to want casual gamer appeal, but much of what they code and do seems to contradict.
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Apr 05, 2006, 10:00 PM // 22:00
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#190
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Gale Force
Not to mention how wonderfully casual gamer friendly it was. If I am about the house and have a half hour or so of time to kill I could easily get into an alliance battle and not have to waste god only knows how long just trying to get in a team.
ANet claims to want casual gamer appeal, but much of what they code and do seems to contradict.
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Most 12v12 lasted for more than half an hour so there is still a lots of time spent in game. Even it takes you 5 minutes to start are you going to leave becuase you don't have time to finish a battle??
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Apr 05, 2006, 10:12 PM // 22:12
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#191
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Ascalonian Squire
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Quote:
Originally Posted by twicky_kid
Most 12v12 lasted for more than half an hour so there is still a lots of time spent in game. Even it takes you 5 minutes to start are you going to leave becuase you don't have time to finish a battle??
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I don't remember the Alliance battles lasting longer than ~ half an hour. To answer your question I -never- left any battle during the preview, and I was in quite a few of them. Enough to amass a total of 45000+ faction. It was pretty much all I did during the preview and I have been looking forward to this factions feature more than any other. However the more it deviates from the way it was during the preview the less excited I will be about it.
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Apr 05, 2006, 10:44 PM // 22:44
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#192
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Academy Page
Join Date: Apr 2006
Profession: Mo/W
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the thing I didn't like was the fact that I thought that necros were too overpowered, as they could just constantly summon minions, as there was so many people playing, therefore so many corpses to exploit.
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Apr 05, 2006, 10:48 PM // 22:48
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#193
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Apocamentus
the thing I didn't like was the fact that I thought that necros were too overpowered, as they could just constantly summon minions, as there was so many people playing, therefore so many corpses to exploit.
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Not overpowered.
Its going to settle after people figure out how to beat it. There is a reason MM are not that great in pvp.
EoE kills MMs and will be more previlant.
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Apr 05, 2006, 11:40 PM // 23:40
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#194
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Too many Bone Fiends giving you trouble?
"Shields Up!" ftw
Suddenly, Bone Fiends only deal 0 damage to you.
About 4 player compulsary to click "Enter Mission", we will have to wait and see.
Only 24 more days to go.
Well, we can always hope that players will not be too picky when forming PUG teams in the Alliance Battles.
Last edited by Tuoba Hturt Eht; Apr 05, 2006 at 11:42 PM // 23:42..
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Apr 05, 2006, 11:42 PM // 23:42
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#195
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Krytan Explorer
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Quote:
Originally Posted by Theos
Where was this said? I did not see anything about this, but if you can linky it up I will be content.
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Check the chat-log from the previous page.
In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.
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Apr 05, 2006, 11:49 PM // 23:49
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#196
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Linkusmax
Check the chat-log from the previous page.
In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.
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I found that little snipet of information, thanks to everyone who directed me to it.
Anyway, I agree that teams of four are going to give order but I personally don't want the Hell Hole that is TA to come over to 12v12. The ability to just jump in would not be that problematic, especially since leavers will "probably" be punished for leaving... so the whole "FOR KURZ" or "FORLUXONS!!11" will not last too long.
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Apr 06, 2006, 12:01 AM // 00:01
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#197
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Ascalonian Squire
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Quote:
Originally Posted by Linkusmax
Check the chat-log from the previous page.
In any event, I think its a good idea. Teams of 4 are NOT hard to form and just like in TA vs RA theres less likely to be leavers. Plus it makes the game more organised as your likely to get a good balance of players.
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This is your opinion to which you are entitled, but do NOT state it like it is a matter of fact.
Many will strive to create specific team make-ups and some may not find it so easy to get into groups due to either their chosen profession or they do not wish to play a specific cookie cutter build. I don't play a mesmer, but I have heard a few talking about difficulty getting into groups. I also know most of the groups I am in rarely have a mesmer in it.
Personally I am all for choices. If you want to create your team of four before hitting the enter mission button than I say good for you. However those who would rather hit the button without seeking out a team I feel should have that choice as well.
And if you really think that it will stop leavers I think you are very wrong. It will take alot more than that to stop leavers. Your comparison of TA vs RA doesn't hold water. Those battle types are very quickly over with whereas Alliance battles go on for quite a lot longer.
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Apr 06, 2006, 12:04 AM // 00:04
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#198
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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If they keep it completely random like it is then leavers are going to ruin the format.
With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.
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Apr 06, 2006, 12:19 AM // 00:19
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#199
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Ascalonian Squire
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Quote:
Originally Posted by twicky_kid
If they keep it completely random like it is then leavers are going to ruin the format.
With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.
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It doesn't take coordination, it takes finding a few people that meet your cookie cutter/profesion desired needs. These three others have no more loyalty to you than three randoms do. It alone will do nothing to stop leavers.
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Apr 06, 2006, 12:24 AM // 00:24
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#200
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Quote:
Originally Posted by twicky_kid
If they keep it completely random like it is then leavers are going to ruin the format.
With a team of 4 that you had to cordinate to make you are less likely to ragequit. If you can get into a TA group with in 2 minutes you should be able to do the same here.
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The irony is, if they change it to compulsory teams of 4, the elitists will ruin the format.
The joys of having bad things happen no matter what. I say side with the casual gamer and deal with the quitters.
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